Learn Agile by Playing It First
We start with agile games that create genuine buy-in, then guide your team into real Scrum and Kanban adoption. Theory comes after experience, not before.
Learn moreThe SocialChicken Philosophy
Everyone has ideas. Big ones. But in most organisations, the farmer comes in and takes the egg, leaves some grain, and the cycle repeats. The idea becomes someone else's output.
SocialChicken flips that. We are the chickens. We breed each other's ideas, test them in safe simulations, and turn them into real change. No more committing to something you haven't practiced first.
What We Do
Whether you want to work more agile, solve a stubborn problem, or learn through a game, we have a product built for that.
We start with agile games that create genuine buy-in, then guide your team into real Scrum and Kanban adoption. Theory comes after experience, not before.
Learn moreWe help organisations identify root causes, design solutions, and add smart automation where it actually helps. No buzzwords, no generic frameworks.
Learn moreFrom the Beer Game to custom digital simulations, we design serious games that reveal how your system really works. Built on game theory and blended learning principles.
Learn moreWe work with people in
How We Work
We follow a four-phase approach that puts experience before theory and makes sure every engagement produces something you can actually use.
We dig into your organisation, your people, and your real bottlenecks. We ask the questions that are too close to the inside to ask yourself.
We build something specific for you. A custom game, a consulting framework, or a training arc. Nothing generic comes off our shelf.
Your team plays, experiments, and makes decisions. All in a safe space where failure is information, not consequence.
The insights move into real work. We help you embed what you learned and track whether it actually sticks.
Live Demo
What Participants Say
"Within one session, my students understood supply chain dynamics better than after six weeks of lectures. This is what learning should look like."
"The agile games created the buy-in we could never get from a training deck. People were laughing and learning at the same time. That is rare."
"Christiaan has a rare gift for turning complexity into something playable. Our department is still running the frameworks we built together."
From the Blog
Buy-in is not a checkbox. It is something people feel after experiencing agile in a game. Here is why that matters and what changes when you start with play.
A fifty-year-old game still teaches one of the most important lessons in supply chain management. Here is what it reveals and how we build on it.
Most training stops at unconscious incompetence. We explain the four stages of learning and why getting people to conscious competence requires more than a slide deck.